Jumat, 09 Februari 2018


 GTA San Andreas Guide

 
This latest installment takes place in 1992 in the West Coast-themed state of San Andreas. San Andreas is an island containing three cities. You'll begin the game in the city of Los Santos, which is based roughly on Los Angeles and consists of a mixture of ritzy downtown areas and the gangland ghettos of South Central. San Fierro is based on San Francisco, reproducing the real city's hilly terrain and ever-present fog. The game's third city is Las Venturas, which is a great take on early-'90s Las Vegas, complete with a strip full of casinos and the surrounding desert. While one-to-one measurements against previous games in the series are difficult in practice, San Andreas definitely feels like a much, much larger place than Vice City ever did, but at the same time, the growth is handled intelligently. There are plenty of things to do both in and out of the cities, which makes all this real estate matter.

Your first order of business in Los Santos is to put your set back on the map. Your gang, the Grove Street Families, has fallen into disarray over the last five years, and their influence is minimal at best. So you, along with the three other leaders of the gang--the long-winded Big Smoke, the dust-smoking Ryder, and your stubborn brother, Sweet--set out to take back the streets from your rivals, the Ballas, who have turned to dealing crack to earn money and gain influence in the hood. You set out on a series of missions to take back your territory, starting small with things like spray-painting over other gangs' tags (which is one of the many new types of actions that replace previous GTA games' more-generic hidden package collecting here), but quickly moving up to drive-bys and other acts of extreme gangsterism. But there's a whole lot more to San Andreas than just set tripping. 





San Andreas features a fairly linear story that takes you through the game's areas. You'll start off restricted to Los Santos--something the story justifies by claiming that an earthquake has taken out the bridges and roads that link Los Santos to the surrounding area--but it doesn't take long to unlock the other two areas. The game also throws in some pretty great surprises in the form of characters from previous entries in the series. These characters tie the GTA games together really nicely, so while San Andreas feels pretty different from the other games in the series, it still feels like you're playing in the same universe.As in the previous games, most of your progress is accomplished by completing missions for a variety of individuals. These missions are oftentimes similar to missions you've seen in previous games in the series. You'll drive people around, take out specific individuals (an early mission gives you the straightforward objective of beating up a crack dealer, for example), do drive-bys on your enemies, and so on. But as you proceed through the game, the missions get crazier and crazier. Along the way you'll pull off a daring casino heist, steal some wicked military hardware, "take care" of plenty of Mafia bozos, and much, much more. The missions in the game are a lot more exciting, on average, than they have been in some previous GTA games.




Additionally, the game is a lot better at spelling out what, exactly, needs to be done. It does this with onscreen text that color-codes each specific piece of a mission differently. Yet while the basics of the gameplay taking on and completing missions are similar to past GTA games, there are plenty of details to uncover, and plenty of new things to try. You'll ride it like any other vehicle, but you'll find that tapping the X button makes CJ go faster. This is true on foot, also, as holding X will make you sprint, but tapping it makes him super sprint. The melee combat is a bit deeper now, as you can block and execute combo moves with the square and triangle buttons, respectively. The targeting system has received a slight overhaul that makes it look more like the targeting in Manhunt, but it's functionally very similar to the system in Vice City. CJ is also a little more athletic than previous GTA protagonists. For one thing, he can swim, both on the surface and underwater, which causes a breath meter to appear near your newly redesigned health meter. And if CJ's in shape, he can jump up and climb over high walls.

Not all missions earn you money, but almost all of them are good for a slight respect bonus. A higher respect rating lets you recruit more and more gang members to follow you around and shoot at rival gangs, which is another new addition and a nice perk, but not something that comes in handy very often. You're also rated in a lot of different vehicle categories, like driving, riding motorcycles, bicycling, and piloting aircraft. As you use a vehicle, your skill with it slowly increases, which seems to tighten up the controls a bit. In the case of motorcycles, it also makes it less likely that you'll fly off the bike in a wreck. Your bicycling skills translate into higher bunny hops. Similarly, you're given stats for every type of firearm in the game.




You'll start with poor skills with all weapons, but don't let the tag of "poor" fool you--CJ's skills feel roughly the same as Tommy Vercetti's when you first squeeze the trigger. After getting in some time with a weapon, you'll upgrade it to "gangster" level, which extends your lock-on range with the weapon, speeds up reloading, and in some cases lets you walk around while locked on. Upgrading your skill with a weapon to the highest level, "hitman," takes a relatively long time, but it extends the lock-on range and speeds up reloading even further, and it also opens up the ability to dual-wield some one-handed weapons.You and a friend will be able to wreak havoc in a car or on foot, though the game requires that both players remain on the same screen. While the concept of a multiplayer mode in GTA is pretty mind-blowing, the implementation here makes it more of a fun little addition that, along with all the other crazy things you'll come across as you play, contributes to the feel that the game has a million different things for you to uncover.





The camera, fighting, and targeting controls were reworked to incorporate concepts from another Rockstar game, Manhunt, including various stealth elements, as well as improved target crosshairs and a target health indicator which changes from green to red to black depending on the target's health. The PC version of the game implements mouse chording; the player has to hold the right mouse button to activate the crosshairs, and then click or hold at the left mouse button to shoot or use an item, such as a camera. New additions include bicycles, a combine harvester, a street sweeper, a jetpack and trailers amongst others. Car physics and features are similar to the Midnight Club series of street racing games, allowing for much more midair vehicle control as well as nitrous upgrades and aesthetic modification. There are several different classes of vehicles that serve different purposes. Off-road vehicles perform better in rough environments, while racing cars perform better on tracks or on the street. Jets are fast, but usually need a runway to land. Helicopters can land almost anywhere and are much easier to control in the air, but are slower. While previous Grand Theft Auto games had only a few aircraft that were difficult to access and fly, San Andreas has eleven fixed-wing aircraft and nine helicopters and makes them more integral in the game's missions. There is also the ability to skydive from aircraft, using a parachute. Several boats were added, while some were highly modified.